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Jellyfish: A bell of five curving ribs with skin stretched between them and beads along them, between two rings of glowing cubes. Inspired by Jellyfish, a DancerDNA creature.

Jellyfish

A bell of five curving ribs with skin stretched between them and beads along them, between two rings of glowing cubes. Inspired by Jellyfish, a DancerDNA creature.

27 genes · 13 variants

Open in GenoCodeDownload Jellyfish.genie

Its family

Each one is the same program with different genes. In the app, Morph glides from one to the next, and Breed starts from them.

Jellyfish, member 2
member 2
Jellyfish, member 3
member 3
Jellyfish, member 4
member 4
Jellyfish, member 5
member 5
Jellyfish, member 6
member 6
Jellyfish, member 7
member 7
Jellyfish, member 8
member 8
Jellyfish, member 9
member 9
Jellyfish, member 10
member 10
Jellyfish, member 11
member 11
Jellyfish, member 12
member 12
Jellyfish, member 13
member 13
Jellyfish, Neon
Neon

Genes

The values that change when Jellyfish mutates, breeds and morphs.

GeneWhat it doesRangeValue
neonhow much its bell wears its neon texture, as the Neon variant does0 to 10
bell_starthow far the ribs tip at the top of the bell-114.6 to 114.6-94.85
bend_1how far the ribs bend, in two waves added together-22.92 to 22.920.4957
bend_waves_11 to 43.834
bend_start_1-1 to 10.1518
bend_2-22.92 to 22.92-1.97
bend_waves_21 to 41.41
bend_start_2-1 to 10.04078
glow_size0.8 to 2.51.803
glow_radius20 to 5034.12
glow_turnhow far each cube turns from the last: up, sideways and round(-57.3, -57.3, -57.3) to (57.3, 57.3, 57.3)(-0.7045, -7.675, 11.61)
glow_turn_waves(0, 0, 0) to (2, 2, 2)(1.517, 0.7952, 0.5548)
glow_turn_start(-0.5, -0.5, -0.5) to (0.5, 0.5, 0.5)(0.05573, -0.0008917, 0.1254)
skin_1any huehsv(141, 0.37, 0.6, 1)
skin_2any huehsv(262.3, 0.83, 0.54, 1)
skin_3any huehsv(250.9, 0.9, 0.43, 1)
skin_4any huehsv(222.1, 0.47, 0.31, 1)
skin_gaps(0.25, 0.25, 0.25) to (1, 1, 1)(0.4264, 0.6327, 0.8156)
bead_1any huehsv(285.8, 0.58, 1, 1)
bead_2any huehsv(234.3, 0.76, 1, 1)
bead_3any huehsv(273.5, 0.85, 1, 1)
bead_4any huehsv(155.3, 0.88, 1, 1)
bead_gaps(0.25, 0.25, 0.25) to (1, 1, 1)(0.5986, 0.3542, 0.3142)
glow_hue0 to 252104.2
glow_sathow strong the glow's colour is: first, middle and last(0.4, 0.4, 0.4) to (1, 1, 1)(0.5988, 0.5952, 0.7281)
glow_gap_10.33 to 10.3773
glow_gap_20.33 to 10.867

The code

creature Jellyfish
// A bell of five curving ribs with skin stretched between them and beads along them, between
// two rings of glowing cubes.
// Inspired by Jellyfish, a DancerDNA creature.

gene neon = 0 in 0..1  // how much its bell wears its neon texture, as the Neon variant does

gene bell_start   = -94.85  in -114.6..114.6  // how far the ribs tip at the top of the bell
gene bend_1       = 0.4957  in -22.92..22.92  // how far the ribs bend, in two waves added together
gene bend_waves_1 = 3.834   in 1..4
gene bend_start_1 = 0.1518  in -1..1
gene bend_2       = -1.97   in -22.92..22.92
gene bend_waves_2 = 1.41    in 1..4
gene bend_start_2 = 0.04078 in -1..1

gene glow_size       = 1.803 in 0.8..2.5
gene glow_radius     = 34.12 in 20..50
gene glow_turn       = (-0.7045, -7.675, 11.61) in (-57.3, -57.3, -57.3)..(57.3, 57.3, 57.3)  // how far each cube turns from the last: up, sideways and round
gene glow_turn_waves = (1.517, 0.7952, 0.5548) in (0, 0, 0)..(2, 2, 2)
gene glow_turn_start = (0.05573, -0.0008917, 0.1254) in (-0.5, -0.5, -0.5)..(0.5, 0.5, 0.5)

// The skin's and beads' colours, from the top of the bell down, and the gaps between them; and
// the glow, all one hue.
gene skin_1     = hsv(141, 0.37, 0.6) in hsv(0, 0, 0)..hsv(360, 1, 1)
gene skin_2     = hsv(262.3, 0.83, 0.54) in hsv(0, 0, 0)..hsv(360, 1, 1)
gene skin_3     = hsv(250.9, 0.9, 0.43) in hsv(0, 0, 0)..hsv(360, 1, 1)
gene skin_4     = hsv(222.1, 0.47, 0.31) in hsv(0, 0, 0)..hsv(360, 1, 1)
gene skin_gaps  = (0.4264, 0.6327, 0.8156) in (0.25, 0.25, 0.25)..(1, 1, 1)
gene bead_1     = hsv(285.8, 0.58, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
gene bead_2     = hsv(234.3, 0.76, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
gene bead_3     = hsv(273.5, 0.85, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
gene bead_4     = hsv(155.3, 0.88, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
gene bead_gaps  = (0.5986, 0.3542, 0.3142) in (0.25, 0.25, 0.25)..(1, 1, 1)
gene glow_hue   = 104.2  in 0..252
gene glow_sat   = (0.5988, 0.5952, 0.7281) in (0.4, 0.4, 0.4)..(1, 1, 1)  // how strong the glow's colour is: first, middle and last
gene glow_gap_1 = 0.3773 in 0.33..1
gene glow_gap_2 = 0.867  in 0.33..1

let skin = spectrum(skin_1, skin_2 at skin_gaps.x, skin_3 at skin_gaps.x + skin_gaps.y, skin_4 at skin_gaps.x + skin_gaps.y + skin_gaps.z)
let beads = spectrum(bead_1, bead_2 at bead_gaps.x, bead_3 at bead_gaps.x + bead_gaps.y, bead_4 at bead_gaps.x + bead_gaps.y + bead_gaps.z)
let glow_colours = spectrum(hsv(glow_hue, glow_sat.x, 1), hsv(glow_hue, glow_sat.y, 1) at glow_gap_1, hsv(glow_hue, glow_sat.z, 1) at glow_gap_1 + glow_gap_2)

// The middle of the bell, from side to side, measured as the ribs are drawn.
let middle = 0

shine 0
sharpness 0
branch {
  shape tube
  repeat 5 {
    rib
    roll 72
  }
}
forward middle * 2
glow
grow (-1, -1, -1)
glow

part rib {
  let widest = 0
  let narrowest = 0
  branch {
    let angle = bell_start
    let turned = 0
    let out = 0
    let across = 0
    repeat 25 as k {
      let along = k / 25
      pitch angle
      forward 0.6
      turned += angle
      let rise = 0.6 * sin(turned)
      across += 0.6 * cos(turned)
      if across > widest {
        widest = across
      } else if across < narrowest {
        narrowest = across
      }
      let reach = out + rise
      // The skin stretches across to the next rib.
      let width = 2 * abs(reach) * tan(36) - 1.5
      if width > 0.05 {
        branch {
          yaw 90
          colour skin(along)
          texture pattern(plasma, skin(along).hue, 6, electric)
          wear neon
          lay { grow (1, 1, width) }
        }
      }
      branch {
        move ((width + 1.5) / 2, 0, 0)
        shape ball
        texture none
        colour beads(along)
        sharpness 1
        shine 1
        lay { grow 1.5 }
      }
      out = reach + rise
      angle = bend_1 * sin(180 * bend_waves_1 * (along + bend_start_1)) + bend_2 * cos(180 * bend_waves_2 * (along + bend_start_2))
      forward 0.6
    }
  }
  middle = (widest + narrowest) / 2
}

// A ring of glowing cubes round the bell.
part glow {
  branch {
    grow glow_size
    sharpness 0
    shine 0
    shape cube
    repeat 30 as k {
      let along = k / 29
      roll glow_turn.z * sin(180 * glow_turn_waves.z * (along + glow_turn_start.z))
      yaw glow_turn.y * sin(180 * glow_turn_waves.y * (along + glow_turn_start.y))
      pitch glow_turn.x * sin(180 * glow_turn_waves.x * (along + glow_turn_start.x))
      colour glow_colours(along)
      branch {
        forward glow_radius
        grow (0.6, 0.25, 0.1)
        lay { roll 45 }
      }
    }
  }
}

variant member_2 {
  bell_start      = -97.14
  bend_1          = -6.367
  bend_waves_1    = 3.76
  bend_start_1    = 0.4031
  bend_2          = -2.545
  bend_waves_2    = 1.592
  bend_start_2    = 0.6777
  glow_size       = 1.694
  glow_radius     = 41.92
  glow_turn       = (27.39, 0.7622, 19.15)
  glow_turn_waves = (1.555, 0.194, 0.7716)
  glow_turn_start = (-0.006136, 0.01249, -0.01195)
  skin_1          = hsv(212.5, 0.12, 0.31)
  skin_2          = hsv(202.9, 0.94, 0.6)
  skin_3          = hsv(281.9, 0.88, 0.78)
  skin_4          = hsv(228.7, 0.25, 0.27)
  skin_gaps       = (0.4614, 0.6527, 0.9752)
  bead_1          = hsv(236.7, 0.41, 1)
  bead_2          = hsv(249.7, 0.86, 1)
  bead_3          = hsv(290.3, 0.99, 1)
  bead_4          = hsv(104.7, 0.93, 1)
  bead_gaps       = (0.6506, 0.2758, 0.3434)
  glow_hue        = 156.2
  glow_sat        = (0.7007, 0.4396, 0.8146)
  glow_gap_1      = 0.3357
  glow_gap_2      = 0.8541
}

variant member_3 {
  bell_start      = 81.28
  bend_1          = 11.74
  bend_waves_1    = 2.647
  bend_start_1    = 0.461
  bend_2          = -21.22
  bend_waves_2    = 1.209
  bend_start_2    = -0.6976
  glow_size       = 2.106
  glow_radius     = 21.34
  glow_turn       = (-19.7, -49.04, 55.25)
  glow_turn_waves = (0.673, 1.377, 0.2944)
  glow_turn_start = (0.2065, -0.4343, 0.197)
  skin_1          = hsv(91.7, 0.75, 0.84)
  skin_2          = hsv(56.7, 0.62, 0.76)
  skin_3          = hsv(118.5, 0.03, 0.26)
  skin_4          = hsv(180.9, 0.35, 0.84)
  skin_gaps       = (0.6612, 0.44, 0.7056)
  bead_1          = hsv(27.7, 0.73, 1)
  bead_2          = hsv(351.6, 0.6, 1)
  bead_3          = hsv(133.5, 0.48, 1)
  bead_4          = hsv(164.3, 0.77, 1)
  bead_gaps       = (0.2708, 0.5373, 0.7322)
  glow_hue        = 84.67
  glow_sat        = (0.7106, 0.9444, 0.6979)
  glow_gap_1      = 0.4231
  glow_gap_2      = 0.7669
}

variant member_4 {
  bell_start      = 92.78
  bend_1          = 7.373
  bend_waves_1    = 2.755
  bend_start_1    = -0.6238
  bend_2          = 0
  bend_waves_2    = 2.592
  bend_start_2    = -0.03367
  glow_size       = 1.361
  glow_radius     = 42.15
  glow_turn       = (-1.278, 1.923, 3.593)
  glow_turn_waves = (0.9906, 0.9078, 0.3685)
  glow_turn_start = (-0.04387, -0.03288, -0.1774)
  skin_1          = hsv(243.4, 0.2, 0.48)
  skin_2          = hsv(27.7, 0.48, 0.22)
  skin_3          = hsv(167.7, 0.31, 0.47)
  skin_4          = hsv(352.3, 0.65, 0.87)
  skin_gaps       = (0.3188, 0.4124, 0.8573)
  bead_1          = hsv(134.3, 0.75, 1)
  bead_2          = hsv(256, 0.4, 1)
  bead_3          = hsv(243.2, 0.58, 1)
  bead_4          = hsv(59.9, 0.47, 1)
  bead_gaps       = (0.4879, 0.8477, 0.25)
  glow_hue        = 178.2
  glow_sat        = (0.6076, 0.7302, 0.4898)
  glow_gap_1      = 0.6626
  glow_gap_2      = 0.9583
}

variant member_5 {
  bell_start      = -24.16
  bend_1          = 18.44
  bend_waves_1    = 3.046
  bend_start_1    = 0.4965
  bend_2          = 10.57
  bend_waves_2    = 2.013
  bend_start_2    = 0.2995
  glow_size       = 2.106
  glow_radius     = 24.41
  glow_turn       = (11.5, -55.9, 3.645)
  glow_turn_waves = (1.106, 0.2015, 1.479)
  glow_turn_start = (-0.005883, 0.1158, 0.1301)
  skin_1          = hsv(91.7, 0.75, 0.84)
  skin_2          = hsv(222.4, 0.13, 0.12)
  skin_3          = hsv(174.8, 0.97, 0.53)
  skin_4          = hsv(230.3, 0.92, 0.5)
  skin_gaps       = (0.8263, 0.9977, 0.2969)
  bead_1          = hsv(194.1, 0.54, 1)
  bead_2          = hsv(242.7, 0.57, 1)
  bead_3          = hsv(133.5, 0.48, 1)
  bead_4          = hsv(294.4, 0.61, 1)
  bead_gaps       = (0.7819, 0.5913, 0.9682)
  glow_hue        = 234
  glow_sat        = (0.8869, 0.53, 0.6931)
  glow_gap_1      = 0.8963
  glow_gap_2      = 0.4147
}

variant member_6 {
  bell_start      = 87.01
  bend_1          = 7.373
  bend_waves_1    = 1.066
  bend_start_1    = 0.4727
  bend_2          = -4.139
  bend_waves_2    = 3.984
  bend_start_2    = -0.03367
  glow_size       = 1.361
  glow_radius     = 47.99
  glow_turn       = (34.78, 1.923, 6.869)
  glow_turn_waves = (1.863, 1.536, 0.5195)
  glow_turn_start = (0.3336, 0.00245, -0.4421)
  skin_1          = hsv(357.1, 0.96, 0.88)
  skin_2          = hsv(196.6, 0.48, 0.1)
  skin_3          = hsv(109, 0.36, 0.98)
  skin_4          = hsv(352.3, 0.65, 0.87)
  skin_gaps       = (0.8195, 0.3346, 0.3507)
  bead_1          = hsv(18.6, 0.73, 1)
  bead_2          = hsv(181.7, 0.81, 1)
  bead_3          = hsv(93.2, 0.55, 1)
  bead_4          = hsv(59.9, 0.47, 1)
  bead_gaps       = (0.9612, 0.696, 0.25)
  glow_hue        = 91.59
  glow_sat        = (0.9316, 0.8052, 0.4898)
  glow_gap_1      = 0.8806
  glow_gap_2      = 0.9583
}

variant member_7 {
  bell_start      = -13.14
  bend_1          = 11.09
  bend_waves_1    = 1.487
  bend_start_1    = 0.157
  bend_2          = 8.114
  bend_waves_2    = 3.758
  bend_start_2    = -0.126
  glow_size       = 1.485
  glow_radius     = 29.88
  glow_turn       = (-23.48, -26.47, 7.239)
  glow_turn_waves = (0.9952, 0.2643, 1.679)
  glow_turn_start = (-0.005883, 0.005505, -0.1581)
  skin_1          = hsv(352.5, 0.88, 0.28)
  skin_2          = hsv(289.2, 0.25, 0.09)
  skin_3          = hsv(35.7, 0.07, 0.01)
  skin_4          = hsv(167.2, 0.6, 0.94)
  skin_gaps       = (0.9952, 0.7228, 0.3354)
  bead_1          = hsv(263.7, 0.78, 1)
  bead_2          = hsv(16.8, 0.86, 1)
  bead_3          = hsv(153.2, 0.61, 1)
  bead_4          = hsv(144.4, 0.49, 1)
  bead_gaps       = (0.7074, 0.4592, 0.9362)
  glow_hue        = 220.9
  glow_sat        = (0.6791, 0.4207, 0.8178)
  glow_gap_1      = 0.4809
  glow_gap_2      = 0.6565
}

variant member_8 {
  bell_start      = -4.185
  bend_1          = -19.53
  bend_waves_1    = 2.3
  bend_start_1    = -0.8337
  bend_2          = -3.205
  bend_waves_2    = 2.394
  bend_start_2    = -0.4128
  glow_size       = 2.401
  glow_radius     = 33.63
  glow_turn       = (50.67, 31.44, -51.25)
  glow_turn_waves = (0.7519, 0.7777, 0.5134)
  glow_turn_start = (-0.005883, -0.2603, 0.2785)
  skin_1          = hsv(188.7, 1, 0.37)
  skin_2          = hsv(304, 0.99, 0.2)
  skin_3          = hsv(265.3, 0.51, 0.27)
  skin_4          = hsv(322.9, 0.84, 0)
  skin_gaps       = (0.7201, 0.3082, 0.6018)
  bead_1          = hsv(35, 0.92, 1)
  bead_2          = hsv(60.9, 0.92, 1)
  bead_3          = hsv(97.4, 0.6, 1)
  bead_4          = hsv(35.4, 0.5, 1)
  bead_gaps       = (0.727, 0.5818, 0.5787)
  glow_hue        = 65.75
  glow_sat        = (0.9714, 0.8834, 0.5052)
  glow_gap_1      = 0.9547
  glow_gap_2      = 0.7785
}

variant member_9 {
  bell_start      = 28.45
  bend_1          = -16.37
  bend_waves_1    = 1.733
  bend_start_1    = 0.7577
  bend_2          = 0.6781
  bend_waves_2    = 2.262
  bend_start_2    = 0.9348
  glow_size       = 2.148
  glow_radius     = 24.67
  glow_turn       = (2.367, -1.101, 3.593)
  glow_turn_waves = (1.452, 1.037, 1)
  glow_turn_start = (0.4028, -0.03288, -0.2001)
  skin_1          = hsv(216.1, 0.12, 0.61)
  skin_2          = hsv(240.6, 1, 0.79)
  skin_3          = hsv(305.9, 0.68, 0.22)
  skin_4          = hsv(258.4, 0.97, 0.7)
  skin_gaps       = (0.8431, 0.548, 0.5505)
  bead_1          = hsv(208.8, 0.46, 1)
  bead_2          = hsv(97.2, 0.81, 1)
  bead_3          = hsv(144.1, 0.96, 1)
  bead_4          = hsv(82.6, 0.99, 1)
  bead_gaps       = (0.4949, 0.91, 0.25)
  glow_hue        = 229.3
  glow_sat        = (0.6383, 0.5549, 0.5546)
  glow_gap_1      = 0.8607
  glow_gap_2      = 0.717
}

variant member_10 {
  bell_start      = 43.5
  bend_1          = -11.74
  bend_waves_1    = 2.445
  bend_start_1    = 0.4965
  bend_2          = -21.22
  bend_waves_2    = 3.641
  bend_start_2    = -0.8694
  glow_size       = 1.337
  glow_radius     = 41.07
  glow_turn       = (8.46, -9.583, 49.23)
  glow_turn_waves = (0.03959, 0.9871, 0.6785)
  glow_turn_start = (-0.005883, -0.3686, 0.2733)
  skin_1          = hsv(72.6, 0.36, 0.27)
  skin_2          = hsv(186, 0.4, 0.75)
  skin_3          = hsv(25.6, 0.05, 0.37)
  skin_4          = hsv(141.1, 0.52, 0.45)
  skin_gaps       = (0.9451, 0.44, 0.8925)
  bead_1          = hsv(259.2, 0.8, 1)
  bead_2          = hsv(111.2, 0.45, 1)
  bead_3          = hsv(242.8, 0.93, 1)
  bead_4          = hsv(278.1, 0.71, 1)
  bead_gaps       = (0.7819, 0.8607, 0.7368)
  glow_hue        = 238.4
  glow_sat        = (0.8869, 0.9446, 0.5897)
  glow_gap_1      = 0.4809
  glow_gap_2      = 0.7394
}

variant member_11 {
  bell_start      = 28.45
  bend_1          = -16.37
  bend_waves_1    = 3.499
  bend_start_1    = -0.2231
  bend_2          = -16.35
  bend_waves_2    = 2.592
  bend_start_2    = -0.03367
  glow_size       = 1.751
  glow_radius     = 29.65
  glow_turn       = (2.367, 44.56, 53.51)
  glow_turn_waves = (1.826, 1.037, 0.5195)
  glow_turn_start = (-0.1702, -0.3334, 0.1305)
  skin_1          = hsv(251.7, 0.06, 0.39)
  skin_2          = hsv(180.3, 0.77, 0.92)
  skin_3          = hsv(167.7, 0.31, 0.47)
  skin_4          = hsv(126.7, 0.87, 0.51)
  skin_gaps       = (0.8581, 0.548, 0.4634)
  bead_1          = hsv(174, 0.78, 1)
  bead_2          = hsv(18.1, 0.61, 1)
  bead_3          = hsv(99.6, 0.59, 1)
  bead_4          = hsv(73.5, 0.48, 1)
  bead_gaps       = (0.8784, 0.882, 0.6238)
  glow_hue        = 180
  glow_sat        = (0.6383, 0.5549, 0.4898)
  glow_gap_1      = 0.4825
  glow_gap_2      = 0.7298
}

variant member_12 {
  bell_start      = 8.032
  bend_1          = -8.417
  bend_waves_1    = 3.215
  bend_start_1    = -0.8035
  bend_2          = -12.35
  bend_waves_2    = 3.908
  bend_start_2    = 0.3237
  glow_size       = 1.654
  glow_radius     = 31.81
  glow_turn       = (-40.21, 0.7622, -0.8528)
  glow_turn_waves = (1.971, 1.883, 0.6257)
  glow_turn_start = (0.02599, 0.1269, -0.3247)
  skin_1          = hsv(311.2, 0.68, 0.64)
  skin_2          = hsv(31, 0.21, 0.61)
  skin_3          = hsv(327.3, 0.08, 0.46)
  skin_4          = hsv(42.4, 0.39, 0.38)
  skin_gaps       = (0.5087, 0.6212, 0.9729)
  bead_1          = hsv(77.3, 0.54, 1)
  bead_2          = hsv(131.5, 0.76, 1)
  bead_3          = hsv(141.1, 0.79, 1)
  bead_4          = hsv(340.7, 0.89, 1)
  bead_gaps       = (0.7893, 0.4032, 0.7167)
  glow_hue        = 156.2
  glow_sat        = (0.9091, 0.8553, 0.686)
  glow_gap_1      = 0.3613
  glow_gap_2      = 0.4053
}

variant member_13 {
  bell_start      = -0.2965
  bend_1          = 15.77
  bend_waves_1    = 2.256
  bend_start_1    = -0.6886
  bend_2          = -11.88
  bend_waves_2    = 3.209
  bend_start_2    = 0.4707
  glow_size       = 2.495
  glow_radius     = 32.03
  glow_turn       = (12.32, -1.844, 50.41)
  glow_turn_waves = (0.7203, 0.1428, 1.572)
  glow_turn_start = (0.3459, 0.3342, -0.01057)
  skin_1          = hsv(175.1, 0.54, 0.54)
  skin_2          = hsv(186.8, 0.46, 0.2)
  skin_3          = hsv(320.4, 0.69, 0.64)
  skin_4          = hsv(185.3, 0.6, 0.99)
  skin_gaps       = (0.3475, 0.3084, 0.7526)
  bead_1          = hsv(199.6, 0.69, 1)
  bead_2          = hsv(122.7, 0.66, 1)
  bead_3          = hsv(270.1, 0.51, 1)
  bead_4          = hsv(147, 0.64, 1)
  bead_gaps       = (0.715, 0.4309, 0.8426)
  glow_hue        = 80.57
  glow_sat        = (0.8383, 0.8499, 0.518)
  glow_gap_1      = 0.5097
  glow_gap_2      = 0.7541
}

variant Neon { neon = 1 }

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