Creatures › Jellyfish
Jellyfish
A bell of five curving ribs with skin stretched between them and beads along them, between two rings of glowing cubes. Inspired by Jellyfish, a DancerDNA creature.
27 genes · 13 variants
Its family
Each one is the same program with different genes. In the app, Morph glides from one to the next, and Breed starts from them.













Genes
The values that change when Jellyfish mutates, breeds and morphs.
| Gene | What it does | Range | Value |
|---|---|---|---|
neon | how much its bell wears its neon texture, as the Neon variant does | 0 to 1 | 0 |
bell_start | how far the ribs tip at the top of the bell | -114.6 to 114.6 | -94.85 |
bend_1 | how far the ribs bend, in two waves added together | -22.92 to 22.92 | 0.4957 |
bend_waves_1 | 1 to 4 | 3.834 | |
bend_start_1 | -1 to 1 | 0.1518 | |
bend_2 | -22.92 to 22.92 | -1.97 | |
bend_waves_2 | 1 to 4 | 1.41 | |
bend_start_2 | -1 to 1 | 0.04078 | |
glow_size | 0.8 to 2.5 | 1.803 | |
glow_radius | 20 to 50 | 34.12 | |
glow_turn | how far each cube turns from the last: up, sideways and round | (-57.3, -57.3, -57.3) to (57.3, 57.3, 57.3) | (-0.7045, -7.675, 11.61) |
glow_turn_waves | (0, 0, 0) to (2, 2, 2) | (1.517, 0.7952, 0.5548) | |
glow_turn_start | (-0.5, -0.5, -0.5) to (0.5, 0.5, 0.5) | (0.05573, -0.0008917, 0.1254) | |
skin_1 | any hue | hsv(141, 0.37, 0.6, 1) | |
skin_2 | any hue | hsv(262.3, 0.83, 0.54, 1) | |
skin_3 | any hue | hsv(250.9, 0.9, 0.43, 1) | |
skin_4 | any hue | hsv(222.1, 0.47, 0.31, 1) | |
skin_gaps | (0.25, 0.25, 0.25) to (1, 1, 1) | (0.4264, 0.6327, 0.8156) | |
bead_1 | any hue | hsv(285.8, 0.58, 1, 1) | |
bead_2 | any hue | hsv(234.3, 0.76, 1, 1) | |
bead_3 | any hue | hsv(273.5, 0.85, 1, 1) | |
bead_4 | any hue | hsv(155.3, 0.88, 1, 1) | |
bead_gaps | (0.25, 0.25, 0.25) to (1, 1, 1) | (0.5986, 0.3542, 0.3142) | |
glow_hue | 0 to 252 | 104.2 | |
glow_sat | how strong the glow's colour is: first, middle and last | (0.4, 0.4, 0.4) to (1, 1, 1) | (0.5988, 0.5952, 0.7281) |
glow_gap_1 | 0.33 to 1 | 0.3773 | |
glow_gap_2 | 0.33 to 1 | 0.867 |
The code
creature Jellyfish
// A bell of five curving ribs with skin stretched between them and beads along them, between
// two rings of glowing cubes.
// Inspired by Jellyfish, a DancerDNA creature.
gene neon = 0 in 0..1 // how much its bell wears its neon texture, as the Neon variant does
gene bell_start = -94.85 in -114.6..114.6 // how far the ribs tip at the top of the bell
gene bend_1 = 0.4957 in -22.92..22.92 // how far the ribs bend, in two waves added together
gene bend_waves_1 = 3.834 in 1..4
gene bend_start_1 = 0.1518 in -1..1
gene bend_2 = -1.97 in -22.92..22.92
gene bend_waves_2 = 1.41 in 1..4
gene bend_start_2 = 0.04078 in -1..1
gene glow_size = 1.803 in 0.8..2.5
gene glow_radius = 34.12 in 20..50
gene glow_turn = (-0.7045, -7.675, 11.61) in (-57.3, -57.3, -57.3)..(57.3, 57.3, 57.3) // how far each cube turns from the last: up, sideways and round
gene glow_turn_waves = (1.517, 0.7952, 0.5548) in (0, 0, 0)..(2, 2, 2)
gene glow_turn_start = (0.05573, -0.0008917, 0.1254) in (-0.5, -0.5, -0.5)..(0.5, 0.5, 0.5)
// The skin's and beads' colours, from the top of the bell down, and the gaps between them; and
// the glow, all one hue.
gene skin_1 = hsv(141, 0.37, 0.6) in hsv(0, 0, 0)..hsv(360, 1, 1)
gene skin_2 = hsv(262.3, 0.83, 0.54) in hsv(0, 0, 0)..hsv(360, 1, 1)
gene skin_3 = hsv(250.9, 0.9, 0.43) in hsv(0, 0, 0)..hsv(360, 1, 1)
gene skin_4 = hsv(222.1, 0.47, 0.31) in hsv(0, 0, 0)..hsv(360, 1, 1)
gene skin_gaps = (0.4264, 0.6327, 0.8156) in (0.25, 0.25, 0.25)..(1, 1, 1)
gene bead_1 = hsv(285.8, 0.58, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
gene bead_2 = hsv(234.3, 0.76, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
gene bead_3 = hsv(273.5, 0.85, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
gene bead_4 = hsv(155.3, 0.88, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
gene bead_gaps = (0.5986, 0.3542, 0.3142) in (0.25, 0.25, 0.25)..(1, 1, 1)
gene glow_hue = 104.2 in 0..252
gene glow_sat = (0.5988, 0.5952, 0.7281) in (0.4, 0.4, 0.4)..(1, 1, 1) // how strong the glow's colour is: first, middle and last
gene glow_gap_1 = 0.3773 in 0.33..1
gene glow_gap_2 = 0.867 in 0.33..1
let skin = spectrum(skin_1, skin_2 at skin_gaps.x, skin_3 at skin_gaps.x + skin_gaps.y, skin_4 at skin_gaps.x + skin_gaps.y + skin_gaps.z)
let beads = spectrum(bead_1, bead_2 at bead_gaps.x, bead_3 at bead_gaps.x + bead_gaps.y, bead_4 at bead_gaps.x + bead_gaps.y + bead_gaps.z)
let glow_colours = spectrum(hsv(glow_hue, glow_sat.x, 1), hsv(glow_hue, glow_sat.y, 1) at glow_gap_1, hsv(glow_hue, glow_sat.z, 1) at glow_gap_1 + glow_gap_2)
// The middle of the bell, from side to side, measured as the ribs are drawn.
let middle = 0
shine 0
sharpness 0
branch {
shape tube
repeat 5 {
rib
roll 72
}
}
forward middle * 2
glow
grow (-1, -1, -1)
glow
part rib {
let widest = 0
let narrowest = 0
branch {
let angle = bell_start
let turned = 0
let out = 0
let across = 0
repeat 25 as k {
let along = k / 25
pitch angle
forward 0.6
turned += angle
let rise = 0.6 * sin(turned)
across += 0.6 * cos(turned)
if across > widest {
widest = across
} else if across < narrowest {
narrowest = across
}
let reach = out + rise
// The skin stretches across to the next rib.
let width = 2 * abs(reach) * tan(36) - 1.5
if width > 0.05 {
branch {
yaw 90
colour skin(along)
texture pattern(plasma, skin(along).hue, 6, electric)
wear neon
lay { grow (1, 1, width) }
}
}
branch {
move ((width + 1.5) / 2, 0, 0)
shape ball
texture none
colour beads(along)
sharpness 1
shine 1
lay { grow 1.5 }
}
out = reach + rise
angle = bend_1 * sin(180 * bend_waves_1 * (along + bend_start_1)) + bend_2 * cos(180 * bend_waves_2 * (along + bend_start_2))
forward 0.6
}
}
middle = (widest + narrowest) / 2
}
// A ring of glowing cubes round the bell.
part glow {
branch {
grow glow_size
sharpness 0
shine 0
shape cube
repeat 30 as k {
let along = k / 29
roll glow_turn.z * sin(180 * glow_turn_waves.z * (along + glow_turn_start.z))
yaw glow_turn.y * sin(180 * glow_turn_waves.y * (along + glow_turn_start.y))
pitch glow_turn.x * sin(180 * glow_turn_waves.x * (along + glow_turn_start.x))
colour glow_colours(along)
branch {
forward glow_radius
grow (0.6, 0.25, 0.1)
lay { roll 45 }
}
}
}
}
variant member_2 {
bell_start = -97.14
bend_1 = -6.367
bend_waves_1 = 3.76
bend_start_1 = 0.4031
bend_2 = -2.545
bend_waves_2 = 1.592
bend_start_2 = 0.6777
glow_size = 1.694
glow_radius = 41.92
glow_turn = (27.39, 0.7622, 19.15)
glow_turn_waves = (1.555, 0.194, 0.7716)
glow_turn_start = (-0.006136, 0.01249, -0.01195)
skin_1 = hsv(212.5, 0.12, 0.31)
skin_2 = hsv(202.9, 0.94, 0.6)
skin_3 = hsv(281.9, 0.88, 0.78)
skin_4 = hsv(228.7, 0.25, 0.27)
skin_gaps = (0.4614, 0.6527, 0.9752)
bead_1 = hsv(236.7, 0.41, 1)
bead_2 = hsv(249.7, 0.86, 1)
bead_3 = hsv(290.3, 0.99, 1)
bead_4 = hsv(104.7, 0.93, 1)
bead_gaps = (0.6506, 0.2758, 0.3434)
glow_hue = 156.2
glow_sat = (0.7007, 0.4396, 0.8146)
glow_gap_1 = 0.3357
glow_gap_2 = 0.8541
}
variant member_3 {
bell_start = 81.28
bend_1 = 11.74
bend_waves_1 = 2.647
bend_start_1 = 0.461
bend_2 = -21.22
bend_waves_2 = 1.209
bend_start_2 = -0.6976
glow_size = 2.106
glow_radius = 21.34
glow_turn = (-19.7, -49.04, 55.25)
glow_turn_waves = (0.673, 1.377, 0.2944)
glow_turn_start = (0.2065, -0.4343, 0.197)
skin_1 = hsv(91.7, 0.75, 0.84)
skin_2 = hsv(56.7, 0.62, 0.76)
skin_3 = hsv(118.5, 0.03, 0.26)
skin_4 = hsv(180.9, 0.35, 0.84)
skin_gaps = (0.6612, 0.44, 0.7056)
bead_1 = hsv(27.7, 0.73, 1)
bead_2 = hsv(351.6, 0.6, 1)
bead_3 = hsv(133.5, 0.48, 1)
bead_4 = hsv(164.3, 0.77, 1)
bead_gaps = (0.2708, 0.5373, 0.7322)
glow_hue = 84.67
glow_sat = (0.7106, 0.9444, 0.6979)
glow_gap_1 = 0.4231
glow_gap_2 = 0.7669
}
variant member_4 {
bell_start = 92.78
bend_1 = 7.373
bend_waves_1 = 2.755
bend_start_1 = -0.6238
bend_2 = 0
bend_waves_2 = 2.592
bend_start_2 = -0.03367
glow_size = 1.361
glow_radius = 42.15
glow_turn = (-1.278, 1.923, 3.593)
glow_turn_waves = (0.9906, 0.9078, 0.3685)
glow_turn_start = (-0.04387, -0.03288, -0.1774)
skin_1 = hsv(243.4, 0.2, 0.48)
skin_2 = hsv(27.7, 0.48, 0.22)
skin_3 = hsv(167.7, 0.31, 0.47)
skin_4 = hsv(352.3, 0.65, 0.87)
skin_gaps = (0.3188, 0.4124, 0.8573)
bead_1 = hsv(134.3, 0.75, 1)
bead_2 = hsv(256, 0.4, 1)
bead_3 = hsv(243.2, 0.58, 1)
bead_4 = hsv(59.9, 0.47, 1)
bead_gaps = (0.4879, 0.8477, 0.25)
glow_hue = 178.2
glow_sat = (0.6076, 0.7302, 0.4898)
glow_gap_1 = 0.6626
glow_gap_2 = 0.9583
}
variant member_5 {
bell_start = -24.16
bend_1 = 18.44
bend_waves_1 = 3.046
bend_start_1 = 0.4965
bend_2 = 10.57
bend_waves_2 = 2.013
bend_start_2 = 0.2995
glow_size = 2.106
glow_radius = 24.41
glow_turn = (11.5, -55.9, 3.645)
glow_turn_waves = (1.106, 0.2015, 1.479)
glow_turn_start = (-0.005883, 0.1158, 0.1301)
skin_1 = hsv(91.7, 0.75, 0.84)
skin_2 = hsv(222.4, 0.13, 0.12)
skin_3 = hsv(174.8, 0.97, 0.53)
skin_4 = hsv(230.3, 0.92, 0.5)
skin_gaps = (0.8263, 0.9977, 0.2969)
bead_1 = hsv(194.1, 0.54, 1)
bead_2 = hsv(242.7, 0.57, 1)
bead_3 = hsv(133.5, 0.48, 1)
bead_4 = hsv(294.4, 0.61, 1)
bead_gaps = (0.7819, 0.5913, 0.9682)
glow_hue = 234
glow_sat = (0.8869, 0.53, 0.6931)
glow_gap_1 = 0.8963
glow_gap_2 = 0.4147
}
variant member_6 {
bell_start = 87.01
bend_1 = 7.373
bend_waves_1 = 1.066
bend_start_1 = 0.4727
bend_2 = -4.139
bend_waves_2 = 3.984
bend_start_2 = -0.03367
glow_size = 1.361
glow_radius = 47.99
glow_turn = (34.78, 1.923, 6.869)
glow_turn_waves = (1.863, 1.536, 0.5195)
glow_turn_start = (0.3336, 0.00245, -0.4421)
skin_1 = hsv(357.1, 0.96, 0.88)
skin_2 = hsv(196.6, 0.48, 0.1)
skin_3 = hsv(109, 0.36, 0.98)
skin_4 = hsv(352.3, 0.65, 0.87)
skin_gaps = (0.8195, 0.3346, 0.3507)
bead_1 = hsv(18.6, 0.73, 1)
bead_2 = hsv(181.7, 0.81, 1)
bead_3 = hsv(93.2, 0.55, 1)
bead_4 = hsv(59.9, 0.47, 1)
bead_gaps = (0.9612, 0.696, 0.25)
glow_hue = 91.59
glow_sat = (0.9316, 0.8052, 0.4898)
glow_gap_1 = 0.8806
glow_gap_2 = 0.9583
}
variant member_7 {
bell_start = -13.14
bend_1 = 11.09
bend_waves_1 = 1.487
bend_start_1 = 0.157
bend_2 = 8.114
bend_waves_2 = 3.758
bend_start_2 = -0.126
glow_size = 1.485
glow_radius = 29.88
glow_turn = (-23.48, -26.47, 7.239)
glow_turn_waves = (0.9952, 0.2643, 1.679)
glow_turn_start = (-0.005883, 0.005505, -0.1581)
skin_1 = hsv(352.5, 0.88, 0.28)
skin_2 = hsv(289.2, 0.25, 0.09)
skin_3 = hsv(35.7, 0.07, 0.01)
skin_4 = hsv(167.2, 0.6, 0.94)
skin_gaps = (0.9952, 0.7228, 0.3354)
bead_1 = hsv(263.7, 0.78, 1)
bead_2 = hsv(16.8, 0.86, 1)
bead_3 = hsv(153.2, 0.61, 1)
bead_4 = hsv(144.4, 0.49, 1)
bead_gaps = (0.7074, 0.4592, 0.9362)
glow_hue = 220.9
glow_sat = (0.6791, 0.4207, 0.8178)
glow_gap_1 = 0.4809
glow_gap_2 = 0.6565
}
variant member_8 {
bell_start = -4.185
bend_1 = -19.53
bend_waves_1 = 2.3
bend_start_1 = -0.8337
bend_2 = -3.205
bend_waves_2 = 2.394
bend_start_2 = -0.4128
glow_size = 2.401
glow_radius = 33.63
glow_turn = (50.67, 31.44, -51.25)
glow_turn_waves = (0.7519, 0.7777, 0.5134)
glow_turn_start = (-0.005883, -0.2603, 0.2785)
skin_1 = hsv(188.7, 1, 0.37)
skin_2 = hsv(304, 0.99, 0.2)
skin_3 = hsv(265.3, 0.51, 0.27)
skin_4 = hsv(322.9, 0.84, 0)
skin_gaps = (0.7201, 0.3082, 0.6018)
bead_1 = hsv(35, 0.92, 1)
bead_2 = hsv(60.9, 0.92, 1)
bead_3 = hsv(97.4, 0.6, 1)
bead_4 = hsv(35.4, 0.5, 1)
bead_gaps = (0.727, 0.5818, 0.5787)
glow_hue = 65.75
glow_sat = (0.9714, 0.8834, 0.5052)
glow_gap_1 = 0.9547
glow_gap_2 = 0.7785
}
variant member_9 {
bell_start = 28.45
bend_1 = -16.37
bend_waves_1 = 1.733
bend_start_1 = 0.7577
bend_2 = 0.6781
bend_waves_2 = 2.262
bend_start_2 = 0.9348
glow_size = 2.148
glow_radius = 24.67
glow_turn = (2.367, -1.101, 3.593)
glow_turn_waves = (1.452, 1.037, 1)
glow_turn_start = (0.4028, -0.03288, -0.2001)
skin_1 = hsv(216.1, 0.12, 0.61)
skin_2 = hsv(240.6, 1, 0.79)
skin_3 = hsv(305.9, 0.68, 0.22)
skin_4 = hsv(258.4, 0.97, 0.7)
skin_gaps = (0.8431, 0.548, 0.5505)
bead_1 = hsv(208.8, 0.46, 1)
bead_2 = hsv(97.2, 0.81, 1)
bead_3 = hsv(144.1, 0.96, 1)
bead_4 = hsv(82.6, 0.99, 1)
bead_gaps = (0.4949, 0.91, 0.25)
glow_hue = 229.3
glow_sat = (0.6383, 0.5549, 0.5546)
glow_gap_1 = 0.8607
glow_gap_2 = 0.717
}
variant member_10 {
bell_start = 43.5
bend_1 = -11.74
bend_waves_1 = 2.445
bend_start_1 = 0.4965
bend_2 = -21.22
bend_waves_2 = 3.641
bend_start_2 = -0.8694
glow_size = 1.337
glow_radius = 41.07
glow_turn = (8.46, -9.583, 49.23)
glow_turn_waves = (0.03959, 0.9871, 0.6785)
glow_turn_start = (-0.005883, -0.3686, 0.2733)
skin_1 = hsv(72.6, 0.36, 0.27)
skin_2 = hsv(186, 0.4, 0.75)
skin_3 = hsv(25.6, 0.05, 0.37)
skin_4 = hsv(141.1, 0.52, 0.45)
skin_gaps = (0.9451, 0.44, 0.8925)
bead_1 = hsv(259.2, 0.8, 1)
bead_2 = hsv(111.2, 0.45, 1)
bead_3 = hsv(242.8, 0.93, 1)
bead_4 = hsv(278.1, 0.71, 1)
bead_gaps = (0.7819, 0.8607, 0.7368)
glow_hue = 238.4
glow_sat = (0.8869, 0.9446, 0.5897)
glow_gap_1 = 0.4809
glow_gap_2 = 0.7394
}
variant member_11 {
bell_start = 28.45
bend_1 = -16.37
bend_waves_1 = 3.499
bend_start_1 = -0.2231
bend_2 = -16.35
bend_waves_2 = 2.592
bend_start_2 = -0.03367
glow_size = 1.751
glow_radius = 29.65
glow_turn = (2.367, 44.56, 53.51)
glow_turn_waves = (1.826, 1.037, 0.5195)
glow_turn_start = (-0.1702, -0.3334, 0.1305)
skin_1 = hsv(251.7, 0.06, 0.39)
skin_2 = hsv(180.3, 0.77, 0.92)
skin_3 = hsv(167.7, 0.31, 0.47)
skin_4 = hsv(126.7, 0.87, 0.51)
skin_gaps = (0.8581, 0.548, 0.4634)
bead_1 = hsv(174, 0.78, 1)
bead_2 = hsv(18.1, 0.61, 1)
bead_3 = hsv(99.6, 0.59, 1)
bead_4 = hsv(73.5, 0.48, 1)
bead_gaps = (0.8784, 0.882, 0.6238)
glow_hue = 180
glow_sat = (0.6383, 0.5549, 0.4898)
glow_gap_1 = 0.4825
glow_gap_2 = 0.7298
}
variant member_12 {
bell_start = 8.032
bend_1 = -8.417
bend_waves_1 = 3.215
bend_start_1 = -0.8035
bend_2 = -12.35
bend_waves_2 = 3.908
bend_start_2 = 0.3237
glow_size = 1.654
glow_radius = 31.81
glow_turn = (-40.21, 0.7622, -0.8528)
glow_turn_waves = (1.971, 1.883, 0.6257)
glow_turn_start = (0.02599, 0.1269, -0.3247)
skin_1 = hsv(311.2, 0.68, 0.64)
skin_2 = hsv(31, 0.21, 0.61)
skin_3 = hsv(327.3, 0.08, 0.46)
skin_4 = hsv(42.4, 0.39, 0.38)
skin_gaps = (0.5087, 0.6212, 0.9729)
bead_1 = hsv(77.3, 0.54, 1)
bead_2 = hsv(131.5, 0.76, 1)
bead_3 = hsv(141.1, 0.79, 1)
bead_4 = hsv(340.7, 0.89, 1)
bead_gaps = (0.7893, 0.4032, 0.7167)
glow_hue = 156.2
glow_sat = (0.9091, 0.8553, 0.686)
glow_gap_1 = 0.3613
glow_gap_2 = 0.4053
}
variant member_13 {
bell_start = -0.2965
bend_1 = 15.77
bend_waves_1 = 2.256
bend_start_1 = -0.6886
bend_2 = -11.88
bend_waves_2 = 3.209
bend_start_2 = 0.4707
glow_size = 2.495
glow_radius = 32.03
glow_turn = (12.32, -1.844, 50.41)
glow_turn_waves = (0.7203, 0.1428, 1.572)
glow_turn_start = (0.3459, 0.3342, -0.01057)
skin_1 = hsv(175.1, 0.54, 0.54)
skin_2 = hsv(186.8, 0.46, 0.2)
skin_3 = hsv(320.4, 0.69, 0.64)
skin_4 = hsv(185.3, 0.6, 0.99)
skin_gaps = (0.3475, 0.3084, 0.7526)
bead_1 = hsv(199.6, 0.69, 1)
bead_2 = hsv(122.7, 0.66, 1)
bead_3 = hsv(270.1, 0.51, 1)
bead_4 = hsv(147, 0.64, 1)
bead_gaps = (0.715, 0.4309, 0.8426)
glow_hue = 80.57
glow_sat = (0.8383, 0.8499, 0.518)
glow_gap_1 = 0.5097
glow_gap_2 = 0.7541
}
variant Neon { neon = 1 }